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wccftech.com
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61
There's an Underrepresented Majority That Wants Entertainment Without Agendas, Says Ex Tripwire CEO
120d
ago
Interview
wccftech.com
120°
The HDR Gaming Interview - Veteran Dev Explains Its Sad State and How He's Coming to Its Rescue
159d
ago
Interview
wccftech.com
230°
40
Nintendo Switch 2 GPU Is Close to Xbox Series S, CPU to PS4, Says Developer
311d
ago
Interview
wccftech.com
150°
24
WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'
337d
ago
Interview
wccftech.com
250°
23
The Mark Cerny Q&A on VRR Improvements, PSSR FG, Path Tracing, and the ML Project with AMD
511d
ago
Interview
wccftech.com
120°
6
Darktide PS5 Q&A - Pro Runs 4K@60FPS with High Settings; Ray Tracing Cost/Benefit Wasn't Favorable
527d
ago
Interview
wccftech.com
220°
46
PS5 Pro Runs Max PC Settings in Lords of the Fallen, Says Dev; A Comparable PC Would Be More Costly
544d
ago
Interview
wccftech.com
350°
49
PS5 Pro Is a Smaller Leap Than PS4 Pro, Says Dev; PSSR Is Better Than AMD FSR, on Par with DLSS/XeSS
551d
ago
Interview
wccftech.com
100°
PS5 Pro Runs Naraka: Bladepoint Twice as Fast, Says Developer; PSSR Has Similar Quality to DLSS
554d
ago
Interview
wccftech.com
100°
PS5 Pro Achieves Significant Performance Improvements, Says Dev; The Most Impressive Aspect Is PSSR
560d
ago
Interview
wccftech.com
110°
9
Kingdom Come Deliverance 2 Dev: 60FPS @ Consoles Isnt Out of Reach; Game Will Support Voxel-Based GI
608d
ago
Interview
wccftech.com
150°
29
PS5 Pro at $700 Is for Superfans, Could Sell 13-15 Million in Total, Says Analyst
609d
ago
Interview
wccftech.com
260°
40
STALKER 2 Currently Runs at 25 FPS on Series S, But Xbox Is Helping with Optimization
622d
ago
Interview
wccftech.com
130°
14
Diablo IV GM Says Overpowered Builds Can Be Really, Really Fun, and Won't Be Fixed Until Later
866d
ago
Interview
wccftech.com
110°
1
Cyberpunk 2077 Dev Talks About Upcoming Path Tracing Improvements & CDPR's Switch to UE5
905d
ago
Interview
wccftech.com
100°
EA Sports WRC Tech Q&A - Codemasters on UE5 Switch; No Plans to Add Lumen/Nanite, Maybe DLSS3/FSR3
922d
ago
Interview
wccftech.com
160°
18
Layoffs in the Industry Will Continue as Companies Get Profit-Focused; Monetization Won't Get Worse
922d
ago
Interview
wccftech.com
100°
9
Boosteroid Talks Restructured Microsoft/ABK Deal, Hopes to Add Games Soon Along 4K Servers by AMD
931d
ago
Interview
wccftech.com
130°
12
Meta Quest 3's High-Resolution Colour Passthrough Is a Game Changer for VR, Says Keywords Manager
945d
ago
Interview
wccftech.com
120°
7
Baldur's Gate 3 Final Q&A - Larian on Origin vs Custom Characters, Rule Changes, Crossplay and More
1018d
ago
Interview
wccftech.com
100°
2
Portal Prelude: RTX Is Out Today and We've Got the Scoop on RTX IO, RTX Remix, and More
1030d
ago
Interview
wccftech.com
140°
5
Assassin's Creed Mirage Q&A - Ubisoft Confirms the Ability to Hit Any Target in Any Order
1062d
ago
Interview
wccftech.com
130°
2
Phantom Liberty Q&A - Cyberpunk 2077 Gets a New Ending; Lots of New Content Added to Night City
1068d
ago
Interview
wccftech.com
290°
52
Boosteroid: There's No Evidence of Activision Joining the Cloud Soon; CMA Is Slowing Innovation
1105d
ago
Interview
wccftech.com
100°
4
Diablo IV Endgame Q&A - Devs Confirm It'll Never Be an MMO, Though Roles Mechanics May Be Expanded
1127d
ago
Interview
wccftech.com
140°
12
Final Fantasy XVI Developer Q&A - New Engine (No Forspoken Tech), Arcade Mode, Global Leaderboards
1170d
ago
Interview
wccftech.com
170°
13
Atomic Heart Bonus Q&A - Full PC Specs Reveal & Shader Comp Info; Devs Talk Final Build Improvements
1190d
ago
Interview
wccftech.com
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