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vg247.com
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8
Final Fantasy 7 Remake Part 3 will rethink how it implements mini-games
546d
ago
Interview
vg247.com
100°
7
How long is Spider-Man 2? “About the same as the first game”, says Insomniac
977d
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Interview
vg247.com
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vg247.com
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Riot on Project L, its entry to the FGC – and the secret to how it’s making LoL characters fight
1016d
ago
Interview
vg247.com
230°
17
Lords of the Fallen couldn’t work without the power of PS5, Xbox Series X/S: “The timing is perfect”
1017d
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Interview
vg247.com
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Is Blue Protocol’s controversial monetization system really ‘fun and fair’? We ask Amazon Games
1032d
ago
Interview
vg247.com
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Fans of Control’s incredible ‘Ashtray Maze’ setpiece are going to love Alan Wake 2
1047d
ago
Interview
vg247.com
60°
“Experimentation and emotion”: The past, present, future of RPGs w/ Final Fantasy 4's Takashi Tokita
1051d
ago
Interview
vg247.com
70°
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Why Sam Lake is happy that Alan Wake 2 took over 10 years and “four failed attempts” to get right
1058d
ago
Interview
vg247.com
80°
2
CP2077: Phantom Liberty delivers on the promises the base game failed to deliver at launch – VG247
1076d
ago
Interview
vg247.com
80°
Mortal Kombat 1 draws a surprising amount from the series’ PS2 era – and it’s brilliant
1076d
ago
Interview
vg247.com
160°
18
Final Fantasy 16 is not open world, “but it’s not linear, either”, says dev
1179d
ago
Interview
vg247.com
110°
7
Final Fantasy 16 has 11 hours of cinematics alone
1179d
ago
Interview
vg247.com
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Wey aye, pet: Final Fantasy 16's ganna have Geordies in it
1180d
ago
Interview
vg247.com
60°
Final Fantasy 16 has a novel approach to the age-old ‘accessibility versus difficulty’ conundrum
1180d
ago
Interview
vg247.com
90°
There's one key area where Wild Hearts beats Monster Hunter – accessibility
1195d
ago
Interview
vg247.com
70°
1
Final Fantasy 7 at 26: Kitase on Nintendo inspirations, discarded concepts, Rebirth changes to come
1207d
ago
Interview
vg247.com
50°
In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here’s why
1212d
ago
Interview
vg247.com
370°
43
Forspoken devs looked at two PlayStation exclusives to learn what open-world mistakes to avoid
1258d
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Interview
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"It just wouldn’t work on PS4": Forspoken devs on why the RPG had to come to PS5
1258d
ago
Interview
vg247.com
40°
The messy, inside story of controversial UK indie publisher PQube
1296d
ago
Interview
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110°
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1299d
ago
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80°
3
The Callisto Protocol dev wants you to die as much as possible so you see all the "murder desserts"
1328d
ago
Interview
vg247.com
180°
14
The Callisto Protocol’s AI is more interested in scaring you than killing you
1331d
ago
Interview
vg247.com
550°
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41
I’m as shocked as you, but Dead Island 2 is one of the best-looking games I’ve played this year
1333d
ago
Interview
vg247.com
180°
32
Dead Island 2 developer defends breakable weapons: “Guns have ammo, weapons degrade”
1334d
ago
Interview
vg247.com
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Naraka: Bladepoint devs “not at all” concerned about losing out on sales with Xbox Game Pass launch
1433d
ago
Interview
vg247.com
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