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9
Sega's Hideki Okamura Interview; To Bring Back The Unique Sega Experience
3853d
ago
Interview
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60°
Lead designer Darksiders II: "We want at least an average of 8,8"
5065d
ago
Interview
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130°
PSF: Darksiders II interview with Haydn Dalton "We want to give fans more of what they love"
5183d
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16
Yoshinori Ono: Wii U offers "exciting features never before seen for gamers"
5244d
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90°
PSFocus - Interview Spec-Ops: The Line with Jörg Friedrich
5505d
ago
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Interview: Portal 2 - Erik Wolpaw
5522d
ago
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1
Interview: Deus Ex: Human Revolution - David Anfossi
5527d
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5
PSFocus: Killzone 3 Interview (Steven ter Heide)
5763d
ago
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20°
1
Irrational Games considering 3D for BioShock Infinite
5774d
ago
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PSFocus Interview: Split/Second: Velocity (Serkan Hassan) - Part 1
5866d
ago
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10°
PSFocus Interview: Split/Second: Velocity (Serkan Hassan) - Part 2
5867d
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InsideGamer: Absalom Warkor Interview
5902d
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Gamer: Shinji Mikami Interview
5909d
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Gamer: Alice in Wonderland - Philip James Interview
5909d
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Gamer: Modern Warfare 2: Stimulus Package - Robert Bowling Interview
5909d
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PSFocus: God of War III - Chris O'Neill Interview
5923d
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PSFocus: Heavy Rain - Guillaume de Fondaumiere Interview
5929d
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Gamez Interview: Masato Maegawa from Sin & Punishment 2
5930d
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28
InsideGamer: Alan Wake Interview - Lost was a major inspiration for Alan Wake
5934d
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InsideGamer: Kristoffer Bergqvist - Bad Company 2 Interview
5954d
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DGS-Online: Interview with Rune Dittmer
5961d
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DGS-Online Interview: Jakub Dvorský
6021d
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DGS-Online Interview: Jonathan van den Wijngaarden (Playlogic)
6022d
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DGS-Online Interview: Stefan Kuizenga (Triangle Studios)
6022d
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DGS-Online Interview: Rudy Faber (Triangle Studios)
6022d
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10°
DGS-Online Interview: Runic Games (Torchlight)
6022d
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DGS-Online Interview: Nathan Vella About Critter Crunch
6022d
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