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thebitpulse.com
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60°
PIXYUL’s ReRoll: Our platform is the planet
4488d
ago
Interview
thebitpulse.com
40°
Q&A: Snow’s lead developer talks first update, sandbox games and inspirations
4511d
ago
Interview
thebitpulse.com
30°
Brad McQuaid talks about the secrets of successful MMOs
4501d
ago
Interview
thebitpulse.com
30°
Patrick Scott Patterson on women’s pivotal role in the games industry
4417d
ago
Interview
thebitpulse.com
30°
Cashtronauts designer Simon Préfontaine talks Montreal, OUYA and being ‘juicy’
4510d
ago
Interview
thebitpulse.com
30°
Savage: The Shard of Gosen devs talks influences, challenges and hitting home platforms
4504d
ago
Interview
thebitpulse.com
30°
A Grave Matter: Q&A with Tristan Moore
4443d
ago
Interview
thebitpulse.com
30°
Project Rain World’s James Primate on the weight of expectation after Kickstarter
4489d
ago
Interview
thebitpulse.com
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20°
Book of Unwritten Tales 2 dev on Kickstarter, stretch goals, making a sequel
4473d
ago
Interview
thebitpulse.com
10°
Celestian Tales: Old North producer on success, failure, and redefining the classic RPG
4447d
ago
Interview
thebitpulse.com
Ad
10°
Vertiginous Golf takes minigolf into the sky with steampunk trimmings
4473d
ago
Interview
thebitpulse.com
10°
Crafting nature: The Deer God Interview -- BitPulse
4352d
ago
Interview
thebitpulse.com
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