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Survival in the New Wild West - Wild West Online Interview with 612 Games
3274d
ago
Interview
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80°
1
Re-Imagining a Classic, Virtual Reality and Remaining Independant - An Insomniac Games Interview
3364d
ago
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70°
2
Ambitious Dreams and Little Nightmares, an Interview with Tarsier Studios
3386d
ago
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40°
2
Inspiration, The Creative Process and Running the Show - a Miracle of Sound Interview
3399d
ago
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60°
On Making Landmark Games Remotely With Amnesia’s Frictional Games
3482d
ago
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80°
A Serious Halloween Interview With Dying Light Developer Techland
3487d
ago
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90°
Interview: Life After The Witcher And Looking Forward With CD Projekt RED
3538d
ago
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60°
Augmenting The Future – Deus Ex: Mankind Divided Interview With Eidos Montreal
3555d
ago
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40°
Tough Choices In Troubled Times – Vampyr Interview With Life Is Strange Developer Dontnod
3557d
ago
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80°
2
Interview: Taking Risks And Reaping Rewards With Outlast Developer Red Barrels
3568d
ago
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110°
Starting Small And Dreaming Big With We Happy Few’s Compulsion Games
3585d
ago
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50°
Developer Focus: The Perseverance of Agony From Madmind Studio
3588d
ago
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50°
1
Developer Focus: Techland Talks Technology, Engaging Work Environment And Crazy Marketing
3634d
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40°
Developer Focus: Camel 101 Co-Founder And Syndrome Developer Ricardo Cesteiro
3654d
ago
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90°
1
Old Gods and Open Worlds – A Sinking City Interview with Frogwares
3655d
ago
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60°
1
Red Barrels Devs Discuss Expanding Upon the Original,Dynamic AI & Surprising the Player in Outlast 2
3666d
ago
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70°
3
Rebellion Creative Director discusses Freedom, Character Movement & more for Sniper Elite 4
3671d
ago
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100°
Developer discusses Haunted Locations, Jumpscares, Gadgets & VR for Ghost Theory
3676d
ago
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30°
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Ex Microsoft Creative Director Adam Orth On ADR1FT And VR “Everything Feels Magical Again”
3741d
ago
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80°
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Crytek Executive Producer discusses Exploiting Scale, Oculus, Framerate and Cryengine for The Climb
3774d
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30°
Developers Oointah discuss Death By Game Show “A love letter to Mike Judge"
3777d
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30°
Parabole CEO and Co-Founder talks Map Size, VR and possible Console release for Kôna
3780d
ago
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110°
6
Dying Light Producer on extending the story,vehicles & tweaked enemies for The Following Expanison
3797d
ago
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40°
Gear VR Interview with RalphVR Co-Founder Richard Hoagland
3812d
ago
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70°
1
Beat Em Up game with RPG elements, Night City Assault interview with Robert Jacob
3814d
ago
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40°
Alekhine’s Gun Producer on what sets the title apart from Hitman, game delayed to avoid AAA titles
3840d
ago
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150°
14
Xbox One,PC Exclusive Solus Project: Dev "Game to run at 1080p,60FPS on PC, slightly lower on XB1"
3840d
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