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penny-arcade.com
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Microsoft’s Albert Penello talks Top Gun, Xbox One’s digital past, and online infrastructure
4575d
ago
Interview
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Killzone: Shadow Fall’s director talks pacing, scale, designing for next-gen | PennyArcade
4580d
ago
Interview
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MMOs aren’t fun anymore: EverQuest Next wants to bring online gamers back by changing the rules
4624d
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Are you terrible at Forza 5? Good, you’ll make the game much better for other beginners
4652d
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Adventure games took off because Ron Gilbert couldn’t make Star Wars titles
4698d
ago
Interview
penny-arcade.com
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What the creation of Mirror’s Edge taught the new CCP hire about the possibilities of EVR
4714d
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How Facebook Inspired Remember Me To Drop Global Warming | Penny Arcade
4820d
ago
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Elder Scrolls Online’s game director explains how you’ll be a standout badass among badasses
4865d
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Interview
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200°
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Far Cry 3’s writer talks rabbit holes, racism, and colonialism in a game he claims is misunderstood
4912d
ago
Interview
penny-arcade.com
130°
Antichamber developer Alexander Bruce explains why EVERY opportunity is important to an indie
5175d
ago
Interview
penny-arcade.com
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Steam vs. Xbox Live Arcade: Jonathan Blow explains why Microsoft is aiming at a moving target
5185d
ago
Interview
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180°
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The doctors from Bioware discuss the Old Republic Launch, ending a trilogy, and a Mass Effect MMO
5207d
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Interview
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730°
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Valve’s Gabe Newell talks wearable computers, why consoles should open up, and game ownership
5214d
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