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How a Game About Broccoli and Cheese Soup Turned into Threes!
4470d
ago
Interview
gamezebo.com
20°
From Dialysis to Development: Quest for Infamy's 12 Year Journey
4488d
ago
Interview
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50°
Nicky Liow is a Developer with Nothing to Hide
4492d
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10°
Crafting a Substantial Sequel - Nightmares from the Deep: The Siren's Call [interview]
4647d
ago
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10°
The Drowning brings a true hardcore FPS experience to mobile devices [interview]
4689d
ago
Interview
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10°
We talk pirates with a couple of Scurvy Scallywags: Ron Gilbert and Clayton Kauzlaric
4748d
ago
Interview
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20°
Global Gaming Initiative's Elizabeth Sarquis talks charitable gaming [interview]
4781d
ago
Interview
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DeNA's Chris Plummer on the importance of in-game events [interview]
4796d
ago
Interview
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30°
Jesse Schell on the future of storytelling [GDC]
4809d
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Interview
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Thumb Arcade hopes to change mobile game discovery [interview]
4822d
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Interview
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GameZebo: Building a Mystery: Big Fish's journey to Shadow Lake [interview]
4929d
ago
Interview
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Through the Looking Glass: The making of Mirrors of Albion [interview]
4944d
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Interview
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20°
GameZebo: McPixel developer: “deeming Piracy as theft is wrong.” [interview]
5015d
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Interview
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GameZebo: Cloud gaming service Agawi joins forces with Microsoft [Interview]
5016d
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Interview
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10°
Edmund McMillen Interview, Part 2: The Games Industry | Gamezebo
5029d
ago
Interview
gamezebo.com
10°
Edmund McMillen Interview, Part 1: The Basement Collection | Gamezebo
5030d
ago
Interview
gamezebo.com
10°
Electric magic: Nukotoys' strategy to bring physical and digital toys together
5036d
ago
Interview
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Game Insight talks Mystery Manor controversy, and how they plan to make it right | Gamezebo
5041d
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Interview
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GameZebo - Interview: Hourblast Games talks about the upcoming Dueling Blades
5255d
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Gamezebo Interview: Clipwire on the importance of narrative in Wild West Town
5509d
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GameZebo : Interview with Jim Ying of 6Waves: Riding the wave of social games (Facebook)
5733d
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GameZebo -Cooking up great games: An interview with Hot Plates' developer Kyle Webster (iPhone)
5735d
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Interview
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Off-road and on iPhone: An interview with 2XL Games' Rick Baltman
5762d
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Interview
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Playing God: An Interview with Pocket God creator Dave Castelnuovo
5771d
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Interview
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Putting Osmos in your pocket: An interview with Hemisphere Games
5784d
ago
Interview
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Turn the beat around: An interview with Rhythm Spirit developer Carl Ahlund
5788d
ago
Interview
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Finding the heart of a vampire inside the chest of a debutante
5790d
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Interview
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