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Concertoine

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User Review : Alien: Isolation

Ups
  • Nailed the Alien atmosphere
  • Solid gameplay
  • Great sound design
Downs
  • Poor pacing exacerbates long length
  • Poorly developed characters

A Good Alien Game?

The following review will contain spoilers for Alien, Aliens, and the game itself. I will only mark the spoilers for the game itself.

It's no secret that the Alien franchise has had a very poor track record when it comes to games. Aside from a few decent AvP titles, the various Alien games to come out since the series' inception have never done it justice. This has always been a mystery to me, because the setting, plot, and tension in both Alien and its sequel seem perfect for a video game. But as it stands, Alien Isolation succeeds as the first game to definitively capture the series' essence.

Alien Isolation takes place between the events of the first two movies, and stars the daughter of Ellen Ripley, Amanda. Not knowing that her mother has been alive in cryogenic sleep for the past 15 years after the destruction of the Nostromo, Amanda finds her chance at answers when the Sevastopol recovers the Nostromo's flight logs. After an accident while boarding the vessel, the young Ripley is stuck on a dying commercial vessel populated by killer androids, insane people, and a certain acid-bleeding killer lurking in the vents.

The gameplay of Isolation is basically the antithesis to 2013's Aliens: Colonial Marines, in which you gun down Aliens with the typical FPS mechanics. Alien Isolation strives to re-create the feel of the original Alien, in which you are hunted down by a single Xenomorph. You cannot kill the xenomorph, so the only choice is to hide, distract, and trick the creature to survive. You can find and craft tools such as noisemakers and molotovs to increase your chances, because encounters with the Xenomorph result in an instant death. Later on in the game you can use a flamethrower to scare the alien away, and although many accuse it of being an overpowered tool, I quickly found that reliance on the flamethrower desensitized the Xenomorph. So, at least on Hard, it only felt like a get out of jail free card with a fine print of "at your own risk". Along the way you will also have to counter rogue androids and deranged people aboard Sevastopol. The androids are less quick to detect Ripley and move slowly, but remain an imposing threat since they are very difficult to lose once they've seen you. They also say strangely deceptive things without even knowing you are there, like "Look behind you", just to mess with your head. You can kill either the androids or humans if you want, but sticking to stealth is the best way to maintain items and health.

The motion tracker made famous in Aliens serves as your constant companion in Isolation. One would think the motion tracker (which allows you to see where enemies are so long as they are moving) would ruin the sense of tension by giving the player too much information. In reality, it is an ingenious blend of the two drastically different tensions from Alien and Aliens. In Scott's Alien, the Xenomorph pops up at the most unexpected times possible, and the creature is portrayed as an unpredictable, flawless predator. Cameron's Aliens portrayed them as animalistic and hive-minded, like insects. Equipped with heavy weaponry, the motion tracker beeps frantically as they close in en masse. From above, below, or right in front of you, you can't know for sure. Isolation presents a balance of both horrors as you still have an unpredictable, flawless predator, but now you know approximately where it is almost all the time. It would be interesting if the developers included a mode where no motion tracker was allowed and we could only use the game's excellent audio to gauge where the Xenomorph was, but the motion tracker was a good way to incorporate something from Aliens.

Graphically, Isolation fits the look of the movies perfectly. Rather than trying to modernize Alien's anachronistic vision of the future, the shiny but outdated 80's glimpse of the future revels in primitive computers and cassette tapes. A subtle takeaway from Scott's Alien was the nature of the environments: they look genuine and real. Clothes, magazines, and other miscellaneous items are strewn about to give the areas a lived-in feel that was notably absent from the sequels. The game runs at 1080p and 30 frames per second on both platforms, though I observed framerate drops on the Xbox One version of the game during the game's admittedly beautiful fire effects. I often ran into PS2-worthy lip-syncing, and sometimes no lip-syncing at all which was a surprising encounter in the 8th generation. The music in the game sounded just like a score you'd expect from the Alien movies, and I like that they opted to go for a largely original score rather than recycling older music, like most recent Star Wars games.

Overall I really enjoyed the aesthetic, sound, and feel of Alien Isolation. However, there were some issues I had with the game. I will mark spoilers when needed.

Even though the story kept me engaged and curious most of the time, the game drags on a little too long for its own good. I've seen people argue that this is a trivial complaint, because most games are too short these days and this way, you get your money's worth. I am of the opinion that a game's length isn't a factor in its quality, but its pacing. For some perspective, imagine the last couple hours in Bioshock after you kill a certain important character, and how it completely killed the momentum of the plot. Now imagine that happens multiple times throughout Isolation's 18-24 hour story. The developers also did a poor job of making Amanda Ripley a likeable character. Although she is admirable for her bravery, the writers seemed more concerned with making her a carbon copy of her mom than making their own character. Other characters fail to leave lasting impressions either, and you can usually tell which ones will end up in a pool of blood.

*SPOILERS*

One criticism of the plot I often see is the presence of a Xenomorph hive on Sevastopol despite their being no queen on board. Although it was a stupid plot hole, I have to admit that the set piece it allowed was a totally worthy trade. Hearing the shrieks of multiple Xenomorphs mingled with the distant, tortured screams of human hosts while my motion tracker became cluttered to the point of uselessness was one of the most terrifying moments in any game. Since this is a horror game and that's kind of the point, I'll let it slide. The products of the hive though, the facehuggers, are the most infuriating thing in the game. The shooting mechanics in Isolation are not very intuitive, and it isn't ever a problem until you get to the facehuggers who are tiny, fast, and instantly kill you. They just feel like a kind of pointless addition, only momentarily delaying your progression by forcing you to determine where they spawn through trial and error gameplay.

*END SPOILERS*

I obviously had some big issues with Alien Isolation, and yet I still consider it to be an excellent game. More than anything, I praise it as a great starting point for future Alien games to build upon, and that's more than can be said for any of the other games based on the franchise.

Score
8.5
Graphics
Great environments and fire effects. The Xenomorph looks good as do the pre-rendered cutscenes, but in-game character models look wooden and often have poor lip-syncing.
9.0
Sound
Although voice acting could be better, the score and sound design is very faithful to the film and succeeds at being immersive.
8.0
Gameplay
Solid stealth mechanics, and very good AI for the Xenomorph. The only thing really wrong with the gameplay is that it starts to get old as the game drags on.
7.5
Fun Factor
It is fun to experiment with the various craftable items, but the other enemy types lack the unpredictability and challenge of the Alien. Replay value is pretty limited, especially if you play the game on the recommended setting (Hard).
Overall
8.5
Sciurus_vulgaris3788d ago

I beat this game about a month ago. My main issue with it was the length and story. The game felt as if many of the latter chapters could of been shortened or simply removed. The game has excellent graphics with great lighting that added to sublime atmosphere. I also had a few issues with the games' technical aspect it runs at 30 fps, I don't understand why it wasn't 60 fps, the graphics are comparable to that of Metro Redux. Also on the PS4 version the framerate during cutscenes tends to chug and dip. Technical issues aside I enjoyed the game for it tension, atmosphere, set pieces and faithfulness to the films.

60°

10 Years Ago, Alien: Isolation Came Close to Being The Perfect Organism

The Alien franchise has had a long history in video games, but few games have come quite as close to being perfect as Alien: Isolation.

Read Full Story >>
gamerant.com
60°

Alien Isolation Soundtrack Released

This sounds great as after 10 years; the soundtrack is coming in multiple formats.

140°

In Defence of Alien: Isolation

IGN : On Alien: Isolation's tenth anniversary, we revisit both Creative Assembly's divisive survival horror and our own review.

OtterX511d ago (Edited 511d ago )

The Alien Isolation review was the final review that made me stop visiting IGN regularly. My dislike of the site had already been growing, but this one was the last straw for me. An absolute joke of a review.

IGN holds a lot of power and influence (unfortunately) on the buying habits of gamers. I could understand a 7 maybe if it wasn't his thing, but to give it a 5.9... not a 6, mind you, symbolically marking it as a poorly made game. This game probably could have sold a lot more if a competent reviewer at IGN had gotten their hands on it.

I'm not saying that all reviewers should be hiveminded. IGN is a monolith in the gaming community though, a collective voice. One of their editors should have caught this before release and investigated the validity.

I do think a positive review could have pushed even more sales and maybe we would have had a proper sequel to this by now. Ask most people, hell, just look at the poll on this article.. most people still today call the game brilliant for its time, or at the very least simply "good". I heard most people praising it, even back then! My thoughts are that IGN wanted to push the review anyway without further input from the IGN team because it was edgy, and they were more interested in getting clicks for themselves.

OtterX511d ago (Edited 511d ago )

It really seems like Ryan wanted Assassin's Creed stealth patterns and broke down when he had to actually think and react, rather than exploit poorly designed AI. IGN never had a problem giving AC's stupidly simple AI great scores.

Daeloki511d ago

I can't say I know what their current methods are, but assuming their reviews are done by individual people, I think they should move to do their reviews in groups. Have 4-5 people play a game, write a short review, come together and discuss and write a more extensive review based on mupltiple perspectives.

Venoxn4g511d ago

This game needs an official VR port and for PSVR2

aaronlif10511d ago

I agree. It's a HUGE missed opportunity.

darthv72511d ago

I was just going to ask if this supports VR... if not then VR2 would be great to experience it. I see there is a mod for PC though.

Venoxn4g510d ago

Mod on PC is awesome, tried it myself

plmkoh511d ago

The game has really poor AI that cheats and teleports. Once you figure it out it's comical or downright obnoxious depending on your ability to deal with it. That's why the game either lands as a great game for some or a terrible game for others.

For me since the Alien aspect was a core mechanic it's not something I could look over, it was too jarring and finished the game with a bitter taste. Thankfully once you get the flamethrower you can just cheese your way through it as quickly as possible.

OtterX511d ago (Edited 511d ago )

Give this a read. It's a scholarly analysis of the AI mechanics of Alien Isolation, investigating its fairness.

https://www.gamestudies.org...

It boils it down to 2 ideas: The Sublime vs the Contained (Animalistic)

What you were expecting was a fully animalistic interpretation of the beast, trackable at all times, and contained within parameters of rationale. However, the creators were going for more of a sense of the original movie, and many horror movies for that matter. Horror movies always "cheat". The monster or killer slips into the shadows, in Aliens it's usually the ceilings, which is almost treated as a void. In movies, the monster is always able to pop out of this void at the opportune times of the experience.

It's not a matter of right or wrong really. It's whether you like pure predictability, or if you're down for an attempt at shaking that up, giving the player a constant sense of being on their toes.

OtterX511d ago (Edited 511d ago )

Further, the author of this paper explains the divisiveness of Alien Isolation by dividing the general responses into 2 camps.

"Based on their approach to gameplay, players commenting on the Alien can be roughly divided into two camps, which I will call experientialists and simulationists [9]. The former see the game primarily as an experience, while the latter see it as a simulated system. Experientialists are primarily interested in how the Alien “feels,” their point of reference often being the 1979 film. In their view, a monster should remain sublime; and too much theorizing ruins the game and breaks the suspension of disbelief. An experientialist commenter suggested that humans are not supposed to understand the Alien, because it is a creature with its own “alien logic” and “quirks” [R]. In Kirsi Kallio and her colleagues’ typology of gamer mentalities, experientialists would fall somewhere between the “entertaining” and “immersing” profiles (Kallio, Mäyrä, & Kaipainen, 2011). They consider games just one of their possible entertainment options, connect and compare them to film, and immerse themselves in the game world rather than optimize their play strategies.

Simulationists, on the other hand, observe and scrutinize the game’s mechanics, mostly in order to get better at the game. To do so, they expect the mechanics to be consistent and transparent. In the abovementioned typology, they would correspond to the “having fun” profile of players for whom “speed, progress, flow, skillfulness, and other such characteristics of a game are more important than the story or… characters” (Kallio et al., 2011, p. 344). As such, they are more likely to conceive of the Alien as a simulated zoological entity."

***Ultimately, I think they made the right call bc for many players (including myself) the game resonates with the "feel" of the original movie. Other Alien games before it were never that scary bc they maintained predictability.

gamerz511d ago

Bay's Alien Isolation Overhaul v2 mod fixes everything if you're on pc.

Smitty2020511d ago

Class game I really enjoyed it

RaiderNation511d ago

Alien Isolation doesn't need defending. It's a terrific survival horror game! I sure wish there was a PSVR 2 patch for it!

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