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coolbeans

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CRank: 24Score: 388240
10°

User Review : Abzû

Ups
  • Unique
  • Great aural-visual experience
  • Less-is-more approach to storytelling works to its benefit
Downs
  • Conflicting design, especially in late-game scenarios
  • Certain setpiece moments don't get adequate room to breath
  • Consumerist Warning: $20 (standard) is quite high when looking at the dollar-per-hour ratio

Deep Sea Diver

*NOTE: Since I have a couple criticisms aimed at late-game stuff, this review’s going to have SPOILERS. Nothing huge in regards to story but exercise your own discretion.*

One of the most valuable heirlooms recently unearthed by my dad and me was his old diving book. To think: a pamphlet-sized catalog of wonderful underwater adventures can lay buried beneath paraphernalia in some pickup truck for years despite its greater intrinsic worth. The value of it came from the noted discoveries. What did you see hiding in that old shipwreck? Did you see an octopus or something exotic out in the ocean? What was different in that night dive? ABZÛ harnesses that same yearning of aquatic discovery and systemizes it into a zen-like swimming simulator that I’ve never quite experienced before in games.

You play as an unnamed diver who’s awoken by some mysterious force. Charting through this ocean will showcase a Greatest Hits compilation of sea creatures as you revitalize it back to its former beauty.

While there is a structured story here, it’s often just treated as background; that’s to its added benefit by everything being told through actions and visuals. There are short cutscenes yet no dialogue nor text. Supplanting them are azure-and-gold painted pictographs strewn across the walls of sunken ruins. The collective story of a bygone civilization during a more stable time. ABZÛ has an eco-fantastical tale on its mind; one that observes industry marring the sea's biodiversity. Even the advancement to darker and darker locations subtly reinforces some kind of adversary ahead. This dual-in-nature storytelling means that you’re disinterring the larger narrative through both deciphering artefacts WITHIN the game and progression THROUGH it. The impact would be lost if either of these strands were to be taken away.

Structure also implies ABZÛ isn’t open-ended. There’s a series of moderately-sized aquariums segmented by tunnels and the occasional loading screen. While many “levels” keep the illusion up by being walled-off on all sides, the few instances that have the allure of exploring a vast sea are really fenced in by invisible walls. But by defying today’s expectations of crafting areas so large to the point of feeling devoid of much meaningful interaction, it’s able to make these individual zones feel packed with copious amounts of sea life (sometimes resulting in frame rate dips) and interesting occurrences, like sharks habitually eating fish that may be right in front of you.

The panoply of sea life here can’t help but be gawked over from time to time. There’s something so…specific about the animations, light, and look of everything that feels so right. The sea animals themselves walk this fine line between real life specificity and stylized angularity. Beyond the well-sculpted texture of the fish themselves, the multi-colored backgrounds can look rapturous as well. Whether it’s the underwater verdure, the soft sand, or the contrast of baby-blue rock formations surrounded and covered by pink coral, there’s clear signs of punctiliousness by the visual artists wanting to make each area look unique.

This kind of diligence also extends to how lighting was handled. Understand: it goes beyond these areas just being more or less dim than the last. How light interacts at different depths, different surfaces, and different vegetation all plays a part in how you’d see your surroundings. Take one of the earliest stages for example: a forest of kelp shooting to the top of the sea and cluttering it up to the point of having only a few openings. Crepuscular rays then filter through that kelp ceiling similar to what it would through the clouds. That bit of detail made the aquarium feel wholly different to other locales.

Complementing those visuals is a lush soundtrack composed by, no surprise here, Austin Wintory. The loud and upbeat nature when blazing through a slipstream current can be quite enthralling; however, I seem to be in the minority in criticizing how loud it can get across other sections, where it doesn’t seem to fit the tone. Sound design is satisfactory as well. The aural commotion when swimming through the middle of a two-hundred-fish tornado is enough to make you float there, doing nothing else but drink in the spectacle.

All of these auxiliary details wouldn’t amount to much if the gameplay wasn’t at least enjoyable; and considering gaming’s blotted history with underwater movement in general, this seemed like a tall order. Yet in regards to capturing the motions of diving ABZÛ is one of the best recent examples. There’s a sense of graceful gliding with the player-character helped by the intricate animations of him undulating and utilizing the long flippers to do the work. While the inverted up/down camera (default was the most comfortable to me) can sometimes fight with where you want to go, the fluidity does a great job of balancing between being underwater while also feeling agile like a typical video game character.

Since this is more in line with the “walking simulator/experience games” than a more traditional linear adventure, there isn’t a lot of game systems to juggle. Managing oxygen or health would be antithetical to the core design. Within each area there’s the necessary task of either finding a robot companion to destroy coral webbing impeding progression or hitting a couple levers to open a large gate; aside from that, there’s optional goals to open up magic pools that’ll spawn different wildlife into that contained ecosystem. Players can also meditate upon specific shark statues that’ll draw the camera away from the character and focus on a nearby creature—accommodatingly labeled like Grand Theft Auto does with its vehicles. Larger sea animals, be it fish, dolphin, giant squid, and more, can also be ridden by the player to their hearts content.

While all of these interactions seem limited, there’s one nifty example of game design here I must’ve done dozens of times that never got old. Akin to Mario’s triple jump, players have to carefully time hitting the X button in a rhythm to get a transient speed boost. Winding up this boost temporarily attracts all nearby aquatic life. When timed right, you can go fast enough for you and a plethora of fish, dolphins, etc. to breach out of the ocean in choreographed unison. It can be such a euphoric rush. The feeling of having temporary command of all marine life in close proximity—a la Aquaman—and shooting through that translucent ceiling with dozens of companions by your side is one of the most unique displays of empowerment from any game released this year.

Yet with the game’s biggest positive also comes its drawbacks. While the majority of ABZÛ’s laid-back approach makes it easy to ignore the disagreements one might have with the camera and one’s intended positioning, it becomes a lot more frustrating when specificity and these pyramidal shock-mines are brought up towards the end. Get within a certain proximity of them and you’re temporarily stunned. There’s one whole room cluttered with them to an absurd degree: one instance of getting too close can result in getting zapped over and over and over again. There’s also last-minute Tomb Raiding thrown in for some sanctuary that mysteriously isn’t filled with water. The environment’s nice. Lavish peristyles and exquisite marble are just some of the impressive qualities of this area, but I just don’t see how it served any mechanical purpose.

With all that’s said, ABZÛ still walks that fine line of me asking what qualified as ‘enough’ meaningful interaction. While I truly enjoyed the sensation of breaching the ocean at max speed, there’s still something about the pace and scripted nature that’d butt heads sometimes. That’s not speaking of the current tunnels. The slipstream sections of speeding along with schools of fish, the uplifting score booming in the background, than debouching to the open aquariums felt exhilarating. But it’s in those select scripted sequences the game seems content with pushing you along rather than reveling in the awesome sights just experienced.

The brisk pace wouldn’t seem as bothersome if completion time wasn’t so short either. My first playthrough netted me roughly two-and-a-half hours after the credits rolled. While I’ve defended several short games in the past—and stand by my words in those cases, it all comes back to its conflicting design here. Here’s what’s supposed to be a meditative experience where the more scripted sequences the developer has complete control over push you to the next event rather than build a resounding crescendo. There’s also the issue of replay value being heavily dependent upon each person’s personal view. For me: there’s something about the captivating beauty and distinctive setting that could make this my temporary go-to whenever I want to chill. But if one’s looking for something more substantial in respect to gameplay or narrative? The simplistic nature of both may deem the twenty dollar price tag a bit too high for you.

As a pastiche of thatgamecompany’s design philosophy in flower and Journey, ABZÛ certainly feels like a moderate success. Considering the art director of those two games (along with several other expatriates under the new development team Giant Squid) is behind this one, it’s a successful adaptation. The aural sensation of being underwater is adequate, yet the orchestral soundtrack can be a bit excessive. It has evocative moments that—unfortunately—can’t quite capture them as well as it could. There’s a lot of plusses when considering it as an aural-visual experience similar to many other excellent art games, but some design qualms squander it from reaching the same heights.

If you disregard expectations of what the deceptively open sea initially promises, it’ll elicit similar sensations to what I felt upon reading my dad’s diving log: wonder and awe over this delicate, majestic ecosystem teeming with life around every corner.

coolbeans’ *FresH* Badge

Score
9.0
Graphics
Whether it’s because of the lighting, color, collection of marine life, or all of these aspects combined, so many levels feel memorable and worth revisiting. One of the most faithful—yet also stylized—adaptations of diving in games.
7.5
Sound
Wintory’s august soundtrack can sometimes get a little overbearing, but the subtle dynamic shifts for certain actions you perform is a nice touch. Does an adequate job of underwater sound design as well.
6.0
Gameplay
Camera and movement can be a bit tough to manage when careful movements are necessary. It’s better when in a meditative mood and breaching with dolphins than when it employs more traditional game objectives.
7.0
Fun Factor
Because of the experience it’s going for, replace your idea of “fun factor” with “engagement.” There are issues impeding that at times, but it excels at encapsulating the majesty found beneath the deep blue.
Overall
7.0
coolbeans3529d ago (Edited 3529d ago )

I hope everyone enjoyed the review. Please feel free to leave any comments and/or questions below. It's nice to get back into the mode of reviewing a game on here. :)

In case you were wondering, the inspiration for my subtitle comes from a Grizzly Bear song of the same name: https://www.youtube.com/wat... While the game goes for a different tone, the early trailers for this game elicited a similar emotion to what I have when listening to that song.

Gazondaily3529d ago

Wicked review. Unfortunately my dad wasn't a deep sea diver but I'm sure I'll feel some feels.

coolbeans3529d ago

I should clarify that neither was my dad. A deep sea diver's the one that goes down YUGE depths in a metal suit. My dad just did recreational diving back in the day. You can go less than 50 feet in the Florida Keys to find some beautiful reefs, shipwrecks, etc.

"Unfortunately my dad wasn't a deep sea diver..."

You're right. I wasn't one, son. [o_o]~

920°

Play at Home 2021 update: 10 free games to download this spring

Download free indie games and PS VR games starting March 25. And get ready: PS4 blockbuster Horizon Zero Dawn will be free for a limited time starting April 19.

Read Full Story >>
blog.playstation.com
Terry_B1870d ago (Edited 1870d ago )

ARE THEY OKAAAAAY?

- Abzû
- Enter The Gungeon
- REZ Infinite
- Subnautica
- The Witness
- Astro Bot Rescue Mission
- Moss
- Thumper
- Paper Beast

Horizon Zero Dawn Complete Edition to be FREE starting April 19

Damn awesome. I doubt any other game company ever gave away so many games completely free.

CaptainHenry9161870d ago (Edited 1870d ago )

It sounds like Sony is also more serious about PS now. They're investing and working with this cloud base company. I'm waiting for them to add PS now to PS+. PSNow has over 800 games on there 🤔. Sony need to start marketing that
https://www.bloomberg.com/n...

darthv721870d ago

Would that cloud based company be... Microsoft? https://www.engadget.com/20...

CaptainHenry9161870d ago (Edited 1870d ago )

They been working with Microsoft with Azure? What's your point? The Bloomberg article was just posted today. They're working with Ubitus as well

VenomUK1870d ago

Better than a punch in the face.

bouzebbal1870d ago

Moss is amazing.. But short

Drithe1870d ago

PS now should have always been a part of psplus

Babadook71869d ago

"Moss is amazing.. But short"

Have you played the DLC?

+ Show (3) more repliesLast reply 1869d ago
1870d ago Replies(10)
1870d ago Replies(7)
darthv721870d ago

REZ, Astro, Moss.... count me in.

1869d ago
NecrumOddBoy1870d ago

Let me be the first to say, if you haven’t played The Witness... do NOT read or look up anything about it and just dive in. Absolutely the best open world puzzle game in ages; probably since Myst. It will really bend your mind. It’s buttery smooth on PS5. I am replaying it now (platinum’d’ it on PS4).

Don’t spoil anything for yourself and just let it take you for an experience.

oakshin1870d ago

Yea why not....I'll take your advice but I have one question how much puzzle variety does it have?

1870d ago
JangoMan1870d ago

Now u know how gamers with XboxGamePass feel when AAA titles appear in the list. Its great that Sony is doing it to. In the end its happy us! The Gamers

I played Zero Dawn Main story, this will be great time to play DLCs as well.

1870d ago
RazzerRedux1869d ago

Do Game Pass gamers know how that feels without paying anything? No, they don't.

chiefJohn1171869d ago (Edited 1869d ago )

They get a small taste, this like a drop of water compared to the tank of gamepass. HZD like the only aaa on that list and let's be real EVERY PS owner on this site already played and bought it.

Willelmus1870d ago

MS Gave away tons of games over the years. I doubt that if they ever did it Sony would do anything.

But they have been slacking lately because of Gamepass.

Terry_B1869d ago

Huh? When did they gave away games for free and which ones?

darthv721869d ago

^halo 5 was free, gears 5 was free (recently too) too human was free, phantom dust... and a few others I cant think of right now.

And yes those were totally free. You can prob find the articles about it on N4G.

Master of Unlocking1869d ago

Awesome, yes. Especially considering the fact that this time, I don't already own most of these games. Horizon Zero Dawn being the exception. It's gonna be long and tedious to finish the game again, as my save file of the NTSC-J version I have probably won't be compatible with the Pal version of the game that I'll be getting, but definitely worth it ultimately since I'll finally get to play the Frozen Wilds expansion!

S2Killinit1869d ago (Edited 1869d ago )

They are indeed. Moss and Astrobot (of course) blew me away.

Muzikguy1869d ago

I know I'll be getting The Witness. Not sure about any others

Imortus_san1869d ago

Free for those that dont pay PS Plus?

+ Show (8) more repliesLast reply 1868d ago
Majin-vegeta1870d ago

First R&C and now Horizon?Sony arent dumb they know what theyre doing.Give people a taste and hook them in to get them warmed up for the sequel.

LucasRuinedChildhood1870d ago

With all the extra people playing Horizon, it would be great if this made it easier for them to justify a 60fps patch as well

1870d ago Replies(7)
ocelot071870d ago

Amazing gesture from Sony. Litrelly just bought astro vr a few days ago and have yet to play but I can't complain so many games there I don't own.

1870d ago Replies(2)
LucasRuinedChildhood1870d ago

As long as you didn't download it, you can request a refund

ocelot071870d ago

I bought a bundle code on eBay that included Skyrim and astrobit,doom,wipeout and another game.

monkey6021869d ago

I bought Enter the Gungeon recently but hadn't even downloaded it. Had never trued to get a refund for something before so chanced it last night. Sony rejected it on the basis that I bought it 15 days ago and the window for refunds is 14 ha feckers

LucasRuinedChildhood1869d ago

@monkey602

That sucks man. Something similar happened with me for Control Ultimate Edition. Well hey, you win some, you lose some.

The only reason that I didn't mention the 2 week rule to ocelot07 is because he only bought astro vr a few days ago.

Phoenix761870d ago

Astrobot rescue mission is absolutely fantastic with VR. Wipe out is good, moss looked stunning and skyrim......... Well....... Less said about VR version the better really. Bad blurry visuals. But I haven't tried it yet on the ps5, so may have an improvement.

RazzerRedux1870d ago

"But there’s more to come later this spring. Horizon Zero Dawn Complete Edition will be available for free download between April 19 8:00pm Pacific Time and May 14 8:00pm Pacific Time."

Awesome game. Can't wait for the sequel.

1870d ago
Show all comments (134)
50°

Marvel's Spider-Man, Abzû, and Megaquarium - Staying In Episode 64

The Staying In chaps talk Abzû and meditative games, how Marvel's Spider-Man is probably the best superhero game since Batman: Arkham Asylum, and why you should rush out and buy superb aquarium simulation Megaquarium.

Read Full Story >>
stayingin.podbean.com
60°

Abzu - Brutal Backlog

Abzu is an underwater adventure with many similarities to Journey. It was released in 2016 to positive reviews, but is it still worth your time? Jump Dash Roll checks its regulator before giving its unflinching verdict in this week's Brutal Backlog review.

Read Full Story >>
jumpdashroll.com
Einhander19712908d ago

Abzu more of an experience than a game, but what an amazing experience it is. Try it you’ll love it this should of been for PSVR as well. Put some headphones on to be even more immersed.