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sector.sk
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170°
2
Why Did Kratos Need a Stunt Double for God of War?
2281d
ago
Interview
sector.sk
170°
12
Rhianna Pratchett on Challenges of Game Writing and Crafting Complex Female Characters
809d
ago
Interview
sector.sk
170°
17
Former Game Designer Cliff Bleszinski - Bridging the Worlds of Video Games and Comics
1015d
ago
Interview
sector.sk
160°
10
Dreams developers can't assume what actually can be done with the tools
2276d
ago
Interview
sector.sk
130°
3
Watch Dogs Legion creative director on Brexit, Play as Anyone and nextgen enhancements
2133d
ago
Interview
sector.sk
100°
4
Intellivision Amico is a really different type of console
2140d
ago
Interview
sector.sk
100°
1
Tekken 8 Unleashes Revolutionary Graphics and Dynamic Heat System
918d
ago
Interview
sector.sk
90°
Lindsay Thompson on animating Ratchet, Rivet and Spider-Man
1393d
ago
Interview
sector.sk
Ad
80°
1
Unveiling Baldur's Gate 3: The Art of Crafting an Acclaimed RPG
676d
ago
Interview
sector.sk
80°
4
Joris de Man on composing music for the Horizon series
1068d
ago
Interview
sector.sk
80°
1
Teenage Mutant Ninja Turtles: Shredder's Revenge marks a return to the era of Konami classics
1458d
ago
Interview
sector.sk
80°
15
Borderlands 4 offers billions of guns, a non-linear story, and a deadly new world to explore
330d
ago
Interview
sector.sk
80°
1
Martha is Dead is a very different kind of horror
1563d
ago
Interview
sector.sk
80°
6
Frostpunk 2 is set in a world, where survival is far from granted
1724d
ago
Interview
sector.sk
Ad
70°
4
Turning Criticism into Improvement: How CD Projekt RED Rebounded After Cyberpunk 2077's Launch
662d
ago
Interview
sector.sk
70°
Crytek didn't want fans to wait any longer for Crysis Remastered
2070d
ago
Interview
sector.sk
70°
Final Fantasy XIV Fan Festival: A Celebration of Passion, Surprises, and Unforgettable Performances
1020d
ago
Opinion
sector.sk
70°
Mortal Kombat 1 interview with game designer Derek Kirtzic
988d
ago
Interview
sector.sk
70°
1
LucasArts Co-founder David Fox Reflects on Four Decades in the Gaming Industry
834d
ago
Interview
sector.sk
70°
Cord Smith on the dreamy world of indie game Always In Mind
763d
ago
Interview
sector.sk
60°
Cristian Chihaia from Ubisoft on art direction of Assassin's Creed games
2381d
ago
Interview
sector.sk
60°
1
Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks
343d
ago
Interview
sector.sk
60°
1
Josh Sawyer Reflects on Design Evolution: From Icewind Dale to Pentiment
721d
ago
Interview
sector.sk
60°
Interview with Peter Hu (Diablo 2, Torchlight, Marvel Heroes...) about CCG Mythgard and a giveaway
1859d
ago
Interview
sector.sk
60°
The new Layers of Fear is laying the groundwork for exciting new projects
1076d
ago
Interview
sector.sk
60°
1
Hidetaka SWERY65 Suehiro on his unique work and inspirations
1166d
ago
Interview
sector.sk
60°
How Real-World Events Shaped the Story and Content of S.T.A.L.K.E.R. 2
606d
ago
Interview
sector.sk
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